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Loading & Saving in DesEditIn DesEdit, a level can be loaded into the editor from an RDL file, or directly extracted & loaded from a HOG file (without creating an RDL file in the process).Files are currently only saved as RDL files, although this will change in a future release, with support for multi-level HOG files.![]() DesEdit can load multiple levels at once; they are switched between by selecting the level name from the 'Window' menu. When two levels are loaded, cubes can be copied & paste freely between them. This feature allows you to build up levels that contain "stock" objects, such as the transition from a square to an octagonal corridor, and copy & paste them into levels that you are building. In DesEdit, cubes can be added anywhere, and don't need to be connected to other cubes in order to save the level. ![]() Levels in Descent are normally saved in the 'Levels' directory, which is specified in the DesEdit.ini configuration file, although you can save a level anywhere you want to, at any time. ![]() DesEdit also has an "Export to Descent Directory" option, which exports the current level to the directory that you supplied as you descent level directory in the DesEdit.ini configuration file. You always have the chance to change which file & level name the level is saved as, although this in no way affects the name of the file or level name the level is normally saved under. When exporting, DesEdit also creates a mission file, with the same name as the level is is saved under, for testing the level in Descent. If you have a 16-MB machine running Windows 95, you can leave Descent running in a DOS box, and save & export your level, switch to Descent, reload the level, and play it very quickly. This allows for much more rapid testing of small changes, by not requiring the entire game to be re-run each time you want to test your level. ![]() That's all for now... Have fun building new levels! |