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There are currently a number of known "bugs" in DesEdit:
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- With 'File Save As...', the label (level name) on the window is not always updated after changing the level name
- When in solid or depth-shaded mode, there are some minor display order bugs
- Undo is not supported for Connect Cubes
- Undo does not work for 2-axes rotation
- When you use the 'Zero' button, the camera cylinder can get screwed up a bit if the cylinder origin's y-coordinate is not at zero (you can reset by selecting 'Home' from the camera save points list)
- The Window menu flashes a lot
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DesEdit's future features list (obviously, not complete...)
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- different cursor for rotation vs. translation mode
- cursor key control for fine movement of objects
- be able to translate along camera axis
- be able to rotate about camera axis or an arbitrary line
- a status pane at the bottom
- multi-level copy/paste buffer
- texture styles (like Word) - can define new styles based on existing ones
- editable named camera save points
- full level building capability (all objects)
- selection groups
- define named level 'areas' that can be edited by themselves
- bender wizard (allows variable drag to be applied to a series of
connected cubes) which will allow cool things like spirals (when combined
with the ring builder)
- room builder (in builder wizard)
- allow custom defined cross-sections in corridor & ring builders
- lighting styles/sourcing (I'm looking for intelligent, well-thought out ideas here...)
- multiple automatic save backups in backup directory
- camera fly-through mode with filled polygons (ship-view) for placing & orienting objects
- be able to generate HOG files directly from one or more RDL files
- support for both D1 and D2 (probably be able to import D1 levels to
play in D2 & vice versa - textures will be messed up, but we'll see what happens)
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