DESEDIT

Welcome to the DesEdit on-line manual.



Orientation of Cubes in DesEdit

In Descent, as mentioned before, each cube has six sides -- the front, back, left, right, top, and bottom. These sides are fixed relative to each other (the top is always opposite the bottom, etc.). When a cube or cubes are added, they often do not have the proper orientation (i.e., if a corridor is twisting, the side that was the bottom may turn into one of the sides. With DesEdit, you have complete control over how each cube is oriented, and you can change the orientation of any number of cubes at the same time, in the same way. So, for example, if you add a ring, and rotate it to be vertical, and delete the bottom half, you may want all the cubes in the half-ring that is left to have the bottom on the inside of the ring.

Picture of cube sides

DesEdit has a tool that allows you to have complete control over the orientation of each and every cube. You can change a cube's orientation any time, and you can change cubes either singly or in combination. This is done using the 'Orientation Editor', found under Tools -> Cubes -> Orient Cubes. It opens with the currently selected cubes.

When the Orientation Editor opens, you will see something like this:

Picture of the Orientation Editor

You can rotate the camera around just like you can in the normal editor view, and you can switch from wireframe to solid mode with the radio buttons at the bottom left. You can then use any of the six rotate buttons to rotate the bottom of the cube to any other side. Note that after you do one rotation, the next rotation is done relative to the current position of the bottom, not where it started from. When you are done, you can either press Ok to accept the changes, or Cancel to ignore them.

Next Section: Miscellaneous Features in DesEdit.