DESEDIT

Welcome to the DesEdit on-line manual.



DesEdit Screenshot


Introduction

DesEdit is a powerful, flexible, easy-to-use editor for creating and editing Descent levels.

The Structure of a Descent Level

Descent levels are defined by cubes. These cubes are not necessarily perfect cubes -- they can be deformed and streched in a number of ways. Each cube has eight verticies, defining the corners of the cube. Each cube also has six sides, defining the faces of the cube.

Picture of some cubes


The cubes define the space that you can fly around in while playing the game. What you see in DesEdit is an external representation of the level -- while in Descent, you see the view from inside the cubes.

A cube can be connected to another cube by sharing a common side and the four verticies that make up that side. That way, many cubes can be joined to form hallways and rooms.

Next Section: The View in DesEdit.