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Miscellaneous Features in DesEditDesEdit has a number of miscellaneous editing features, including cut, copy, & paste, undo & redo, and setting the player start cube.![]() Cut, Copy, & Paste ![]() In DesEdit, you can cut, copy, & paste a cube or cubes just like you would do the same for a collection of characters in a text document. When you copy a set of cubes, the copied cubes are internally moved to be centered at the world's origin. When you paste these cubes, it translates their "center" to the current camera cylinder origin, but retains each cube's relative position & orientation to the others. ![]() Undo, Redo ![]() Almost any operation in DesEdit is undoable, and there is an unlimited sized undo buffer. There is currently only one operation that is not undoable, and one that doesn't quite work right. The operation that is not undoable is 'Connect Cubes', and doing a connect will clear the undo buffer. The operation whose undo does not work properly is a two-axis rotate. Both of these problems will be fixed in a later beta release. Also, any operation that is 'undone' can be 'redone' with the 'ReDo' command (Control-R). ![]() Setting the Player Start Cube ![]() When you're ready to try playing the level you are creating, you can set the cube that the player ship starts in, by issuing the command found in Tools -> Cubes -> Set Player Start. DesEdit remembers which cube the player starts in between saves, and between editing sessions. ![]() Next Section: Loading & Saving in DesEdit. |