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![]() ![]() IntroductionDesEdit is a powerful, flexible, easy-to-use editor for creating and editing Descent levels.![]() The Structure of a Descent LevelDescent levels are defined by cubes. These cubes are not necessarily perfect cubes -- they can be deformed and streched in a number of ways. Each cube has eight verticies, defining the corners of the cube. Each cube also has six sides, defining the faces of the cube.![]() ![]() ![]() The cubes define the space that you can fly around in while playing the game. What you see in DesEdit is an external representation of the level -- while in Descent, you see the view from inside the cubes. ![]() A cube can be connected to another cube by sharing a common side and the four verticies that make up that side. That way, many cubes can be joined to form hallways and rooms. ![]() Next Section: The View in DesEdit. |