This is how KCX-F2 (my new singleplayer campaign in development) looks right now on Chocolate Descent, had to test custom 3D model rendering on old-school… More... »
Having some fun on the beta version of the all-new Inferno Engine, an engine based on Directx12 that allows us to play Descent (the classic game from the 90’s)… More... »
Beautiful and relaxing track from the ones that came out with the S-YXG50 softsynth, recorded in high quality through the YmF-754Hi VSTi. Sadly there is no… More... »
An alternate retro-ified take on Pumo Mines first episode, Mineral Valley.
It has blockier textures, simpler models and is passed through some shaders to… More... »
A very ‘laidback’ and cool track from the ones that came out with the S-YXG50 softsynth and on some Yamaha keyboards, recorded in high quality… More... »
Awesome track made by Jester for the Amiga demo Elysium made by Sanity. This is another tracker module I truly enjoy and is always on my playlists.
'Pumo'… More... »
Great tracker music track composed by $volkraq/Gollum. Surprising what could you do with a few samples, this is in my opinion such a profound track, with lots… More... »
Testing the beta version of the all-new Inferno Engine, an engine based on Directx12 that allows us to play Descent (the classic game from the 90’s) levels… More... »
Testing the beta version of the all-new Inferno Engine, an engine based on Directx12 that allows us to play Descent (the classic game from the 90’s) levels… More... »