This is how KCX-F2 (my new singleplayer campaign in development) looks right now on Chocolate Descent, had to test custom 3D model rendering on old-school software rendering. It’s not perfect but I think you can see robots are displaying well enough. Note that the level is fully bright as I’ve not applied any shading to it and also note the all-new music that I’m composing for it, sounding through an OPL3 emulation VSTi. C:

Music composer and producer (also known as R.a.M. Land), Descent videogame series lover, Pumo Mines mod Developer and Retrocomputing enthusiast.















